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The second one are the ones of interest for map creating:Īdjust your effect with the emission value in the Inspector Window.
#Unturned map editor controls tv#
Here under "ID" you can choose the desired effect and adjust the intensity with "Emission"ġ) Effects to show up once (like when you chop a tree or crush a TV - ID 71 to 149)Ģ) Effects which are permanent (like the fire or the green toxic smoke) Now turn your attention to the Inspector Window: Now you can use Q, W, E, or R to resize and move around. Then click in the hierarchy window the new Effect_Volume bar. You can add an EffectVolume like a WaterVolume or a HoleVolume to your map by selecting the Type Browser, select the EffectVolume and press "E" to insert it into the map. Or in Germany the site in Koeln where the Starship has crashed the fire makes it more lively. Like in Hawaii there are some toxic areas with nice green toxic smoke. To spice up your map you can use some effects which makes maps more lively.
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Make yourself comfortable with the tools and try as much as possible on a Testmap (as a creator you should definitely have one! - I personally have a special map with all the objects possible to have a good look for the usefull things I want to include in a new map). EffectVolumes, HoleVolumes, WaterVolumes etc) Selection Tool (to select the objects like in the editor with Q,W,E,R (or your respective keyboard keys of choice)Ĭontent Browser (for the core items of the game) Hierarchy Window (to select the active volume you want to work on) Viewport Window (to see the map and work in it)
#Unturned map editor controls windows#
Get to know the menues and the necessary windows to work: In the beginning I was just frustrated because I could not even move around. Yukon is one of the hardest maps and is the third official map in 3.0-First, get to the nearest place you can survive of hypothermia.-Then, find some place to get food.-Next, go to the gas station and try to find a car.-After that, head to Off-Limits.-Finally, go to the center of the map (almost) and to the police station. The Devkit Editor is in some ways much more complicated as the normal editor, but I want to encourage every map creator to just try it out and share their findings also in this community to improve the knowledge about map creating.įirst of all the movement with the devkit editor: So I think I can help some other creators with some posts about solutions I found out along the way.Ģ) Short Introduction into the Devkit Editor Some great guides and input came along the way, but I became aware that some questions I have are the same for a lot of people and remain unanswered in the threads. While trying to get some answers I read a lot in the community. But for some I knew I had at some point to dive into the more complex Devkit Editor to achieve it. Some were brilliant ideas (my honest and deep respect to all the genius creators out there) for the standard maps and editor. In creating maps for the private use in unturned I came over a lot of problems and questions in using nice things discovered in other maps. Short introduction into the Devkit Editor and purpose of this ShortGuide.
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